Photon is a real-time multiplayer game development framework that is fast, lean and flexible. Photon consists of a server and multiple client SDKs for major platforms.
The ping result can be overridden via PhotonNetwork.OverrideBestCloudServer(.) This call can take up to 2 seconds if it is the first time you are using this, all cloud servers will be pinged to check for the best region. The PUN Setup Wizard stores your appID in a settings file and applies a server address/port. The Photon Realtime SDK is the lean and core API to access all Photon Cloud Services. It is the base for the higher level multiplayer SDKs: PUN, BOLT and QUANTUM. The communication SDKS - Photon VOICE, VIDEO and CHAT - base on it as well.
Photon Unity Network (PUN) is our is our take on a Unity specific, high-level solution: Matchmaking, easy to use callbacks, components to synchronize GameObjects, Remote Procedure Calls (RPCs) and similar features provide a great start. Beyond that is a solid, extensive API for more advanced control.
Full source code is available, so you can scale this package to support any type of multiplayer game you come up with.
- How to make a Multiplayer Video Games in Unity using the Photon 2 pluginPhoton Documentaiton: https://doc.photonengine.com/en-us/pun/v2/getting-started/pun-i.
- Photon Unity Networking 2 2.26 Class List. Here are the classes, structs, unions and interfaces with brief descriptions: detail level 1 2 3. The default implementation of a PrefabPool for PUN, which actually Instantiates and Destroys GameObjects but pools a resource.
This package is compatible with the managed Photon Cloud service, which runs Photon Servers for you. A setup window registers you (for free) in less than a minute. Spray for legs mac.
Photon Pun 2 Api
Most notable features:
- Dead-easy API
- Lots of demos and an extensive PUN Basics Tutorial
- Server available as hosted service (free for development) or as 'On Premise'
- Load-balanced! Scales across servers (with no extra effort)
- Outstanding performance of the Photon Server
- Dedicated servers. No NAT punch-through needed
- Offline mode: re-use your multiplayer code in singleplayer game modes
There is an Online Documentation, which is considered a manual for PUN. This might become your primary source for information.
This is the Reference Documentation for PUN. It summarizes the most important classes in the Public API module and explains each class, method and field individually. This is generated from the source of PUN and should be used to look up details on usage and parameters. Bowling for mac. Pinnacle studio for mac download.
Photon Pun 2 Unity
Aside from that, there are also Demos in the PUN package itself and a PUN Basics Tutorial online, which you should check out.
Photon Pun 2 Max Players
Import PUN into a new, empty project. Register via the pop up 'wizard' (ALT+P) to get you a free Photon Cloud subscription (saving an initial AppId for you). Now you're ready to run and dissect the Demos.
Photon Pun2
Make sure to open and code the PUN Basics Tutorial.